func Asset(name string) ([]byte, error)
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetExists(name string) bool
func AssetInfo(name string) (os.FileInfo, error)
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames() []string
AssetNames returns the names of the assets.