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Package animation

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type AnimPr
    func NewAnimPr() *AnimPr
    func (m *AnimPr) MarshalXML(e *xml.Encoder, start xml.StartElement) error
    func (m *AnimPr) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error
    func (m *AnimPr) Validate() error
    func (m *AnimPr) ValidateWithPath(path string) error
type CT_AnimationProperties
    func NewCT_AnimationProperties() *CT_AnimationProperties
    func (m *CT_AnimationProperties) MarshalXML(e *xml.Encoder, start xml.StartElement) error
    func (m *CT_AnimationProperties) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error
    func (m *CT_AnimationProperties) Validate() error
    func (m *CT_AnimationProperties) ValidateWithPath(path string) error
type ST_Indefinite
    func (m ST_Indefinite) MarshalXML(e *xml.Encoder, start xml.StartElement) error
    func (e ST_Indefinite) MarshalXMLAttr(name xml.Name) (xml.Attr, error)
    func (m ST_Indefinite) String() string
    func (m *ST_Indefinite) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error
    func (e *ST_Indefinite) UnmarshalXMLAttr(attr xml.Attr) error
    func (m ST_Indefinite) Validate() error
    func (m ST_Indefinite) ValidateWithPath(path string) error
type ST_PlayCount
    func ParseUnionST_PlayCount(s string) (ST_PlayCount, error)
    func (m ST_PlayCount) MarshalXML(e *xml.Encoder, start xml.StartElement) error
    func (m ST_PlayCount) String() string
    func (m *ST_PlayCount) Validate() error
    func (m *ST_PlayCount) ValidateWithPath(path string) error

Package files

AnimPr.go CT_AnimationProperties.go ST_PlayCount.go common.go

type AnimPr

type AnimPr struct {
    CT_AnimationProperties
}

func NewAnimPr

func NewAnimPr() *AnimPr

func (*AnimPr) MarshalXML

func (m *AnimPr) MarshalXML(e *xml.Encoder, start xml.StartElement) error

func (*AnimPr) UnmarshalXML

func (m *AnimPr) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error

func (*AnimPr) Validate

func (m *AnimPr) Validate() error

Validate validates the AnimPr and its children

func (*AnimPr) ValidateWithPath

func (m *AnimPr) ValidateWithPath(path string) error

ValidateWithPath validates the AnimPr and its children, prefixing error messages with path

type CT_AnimationProperties

type CT_AnimationProperties struct {
    NameAttr   *string
    LengthAttr string
    CountAttr  *ST_PlayCount
    AutoAttr   *bool
    OffsetAttr *string
    StAttr     *string
    EndAttr    *string
    ExtLst     *dml.CT_OfficeArtExtensionList
}

func NewCT_AnimationProperties

func NewCT_AnimationProperties() *CT_AnimationProperties

func (*CT_AnimationProperties) MarshalXML

func (m *CT_AnimationProperties) MarshalXML(e *xml.Encoder, start xml.StartElement) error

func (*CT_AnimationProperties) UnmarshalXML

func (m *CT_AnimationProperties) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error

func (*CT_AnimationProperties) Validate

func (m *CT_AnimationProperties) Validate() error

Validate validates the CT_AnimationProperties and its children

func (*CT_AnimationProperties) ValidateWithPath

func (m *CT_AnimationProperties) ValidateWithPath(path string) error

ValidateWithPath validates the CT_AnimationProperties and its children, prefixing error messages with path

type ST_Indefinite

type ST_Indefinite byte
const (
    ST_IndefiniteUnset      ST_Indefinite = 0
    ST_IndefiniteIndefinite ST_Indefinite = 1
)

func (ST_Indefinite) MarshalXML

func (m ST_Indefinite) MarshalXML(e *xml.Encoder, start xml.StartElement) error

func (ST_Indefinite) MarshalXMLAttr

func (e ST_Indefinite) MarshalXMLAttr(name xml.Name) (xml.Attr, error)

func (ST_Indefinite) String

func (m ST_Indefinite) String() string

func (*ST_Indefinite) UnmarshalXML

func (m *ST_Indefinite) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error

func (*ST_Indefinite) UnmarshalXMLAttr

func (e *ST_Indefinite) UnmarshalXMLAttr(attr xml.Attr) error

func (ST_Indefinite) Validate

func (m ST_Indefinite) Validate() error

func (ST_Indefinite) ValidateWithPath

func (m ST_Indefinite) ValidateWithPath(path string) error

type ST_PlayCount

ST_PlayCount is a union type

type ST_PlayCount struct {
    Uint32        *uint32
    ST_Indefinite ST_Indefinite
}

func ParseUnionST_PlayCount

func ParseUnionST_PlayCount(s string) (ST_PlayCount, error)

func (ST_PlayCount) MarshalXML

func (m ST_PlayCount) MarshalXML(e *xml.Encoder, start xml.StartElement) error

func (ST_PlayCount) String

func (m ST_PlayCount) String() string

func (*ST_PlayCount) Validate

func (m *ST_PlayCount) Validate() error

func (*ST_PlayCount) ValidateWithPath

func (m *ST_PlayCount) ValidateWithPath(path string) error

Subdirectories

Name Synopsis
..
model3d