type AnimPr struct {
CT_AnimationProperties
}
func NewAnimPr() *AnimPr
func (m *AnimPr) MarshalXML(e *xml.Encoder, start xml.StartElement) error
func (m *AnimPr) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error
func (m *AnimPr) Validate() error
Validate validates the AnimPr and its children
func (m *AnimPr) ValidateWithPath(path string) error
ValidateWithPath validates the AnimPr and its children, prefixing error messages with path
type CT_AnimationProperties struct {
NameAttr *string
LengthAttr string
CountAttr *ST_PlayCount
AutoAttr *bool
OffsetAttr *string
StAttr *string
EndAttr *string
ExtLst *dml.CT_OfficeArtExtensionList
}
func NewCT_AnimationProperties() *CT_AnimationProperties
func (m *CT_AnimationProperties) MarshalXML(e *xml.Encoder, start xml.StartElement) error
func (m *CT_AnimationProperties) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error
func (m *CT_AnimationProperties) Validate() error
Validate validates the CT_AnimationProperties and its children
func (m *CT_AnimationProperties) ValidateWithPath(path string) error
ValidateWithPath validates the CT_AnimationProperties and its children, prefixing error messages with path
type ST_Indefinite byte
const (
ST_IndefiniteUnset ST_Indefinite = 0
ST_IndefiniteIndefinite ST_Indefinite = 1
)
func (m ST_Indefinite) MarshalXML(e *xml.Encoder, start xml.StartElement) error
func (e ST_Indefinite) MarshalXMLAttr(name xml.Name) (xml.Attr, error)
func (m ST_Indefinite) String() string
func (m *ST_Indefinite) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error
func (e *ST_Indefinite) UnmarshalXMLAttr(attr xml.Attr) error
func (m ST_Indefinite) Validate() error
func (m ST_Indefinite) ValidateWithPath(path string) error
ST_PlayCount is a union type
type ST_PlayCount struct {
Uint32 *uint32
ST_Indefinite ST_Indefinite
}
func ParseUnionST_PlayCount(s string) (ST_PlayCount, error)
func (m ST_PlayCount) MarshalXML(e *xml.Encoder, start xml.StartElement) error
func (m ST_PlayCount) String() string
func (m *ST_PlayCount) Validate() error
func (m *ST_PlayCount) ValidateWithPath(path string) error